﻿using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;

public class Hero1 : Hero
{
    // 空构造函数，供反序列化使用
    public Hero1() { }

    // 首次创建英雄时的初始化方法
    public void InitializeNewHero()
    {
        Id = 1;
        Name = "Hero1";
        Gold = 9999;
        Health = 101;
        CurrentHealth = 101;
        State = 0;
        Cards = new List<Card>
        {
            new ArrowRain(),
            new Fireball(),
            new Defence(),
            new Barricade(),
        };
        Relics = new List<Relic>
        {
            new XXZL()
        };
    }
}
